Fortune & Glory
Short but fierce, she has more muscles than most of the crew, and a fouler mouth than all of them
Female halfling fighter 2
CN Small humanoid (halfling)
Init +6; Senses Perception +1
AC 15, touch 13, flat-footed 13 (2)
Fort +4, Ref +3, Will +0; +3 vs. fear
Defensive Abilities bravery +1
Speed 25 feet
Melee mwk handaxe 3/×3)
Ranged sling 3)
Str 16, Dex 14, Con 10, Int 10, Wis 8, Cha 10
Base Atk +2; CMB +4; CMD 16
Feats Fleet, Improved Initiative, Power Attack
Skills Acrobatics +4, Climb +9, Intimidate +4, Perception +1, Perform (string) +1, Profession (sailor) +3, Stealth +6
Languages Common, Halfling
Combat Gear potion of cure light wounds, potion of invisibility; Other Gear leather armor, masterwork handaxe, sling with 20 bullets in a leather purse, 3-pint drinking stein with a silver lid depicting halflings riding dire badgers and slaughtering goblins (worth 25 gp), long red silk scarf, masterwork fiddle; Locker 2 flasks of acid, 2 flasks of alchemist’s fire, tanglefoot bag, 30 feet of silk rope
Short but fierce, Rosie Cusswell has more muscles than most of the ship’s crew, and a fouler mouth than all of them put together. Only the Wormwood’s Riaris Krine can out-swear her.
Rosie is from Port Peril, and was impressed onto the Wormwood’s crew three days before the PCs. After making an impression by threatening to chop off the hand of anyone who messed with her, she got off on the wrong foot with Cut-Throat Grok, who refused to return her beloved fiddle. The party half orc Monk won the halfling woman Rosie’s firm friendship by getting her fiddle back; she later befriended all the PCs when they rescued her from the sea after falling overboard during a mighty storm.
Like many halflings, Rosie loves food, drink, and tall tales. She gets along with everyone on board the Wormwood in her faction (though she seems to loathe the romantic attention of Conchobar Shortstone who is on the fence), and believes herself to be the glue that holds the crew together.
During Combat Rosie likes to tumble through fights to gain the advantage. She is fearless and fierce in battle unless alone, in which case she fights from a position of strength and safety.
Morale Rosie withdraws from combat if reduced to fewer than 5 hit points. If cornered, she fights to the death.