Shackles of compliance



shackled person takes -4 vs intimidate
Key gives command 3x day DC18 break DC 25 escape
Any creature attempting to intimidate or demoralize a target wearing shackles of compliance gains a +4 bonus on Intimidate checks. In addition, the holder of the manacles’ key can cast command (DC 20) on the wearer of the shackles three times per day.

Shackles of compliance have hardness 10 and 10 hit points, and a DC 20 Disable Device check is required to pick the shackles’ lock. A manacled creature can break free with a DC 18 Strength check or DC 25 Escape Artist check, or the lock can be opened with a DC 20 Disable Device check.


These battered iron manacles magically adjust themselves to fit around the wrists or ankles of any creature from Small to Huge size and automatically lock. A creature wearing shackles of compliance becomes more susceptible to intimidation.

Shackles of compliance

Fortune & Glory TheMadTitan213