Fortune & Glory
The Ruins of Ghol-Gan
Phineus, a king of Thrace, had the gift of prophecy. Zeus, angry that Phineus revealed too much, punished him by blinding him and putting him on an island with a buffet of food which he could never eat. The harpies always arrived to steal the food out of his hands before he could satisfy his hunger, and befouled the remains of his food…
In his Inferno, XIII, Dante envisages the tortured wood infested with harpies, where the suicides have their punishment in the seventh ring of Hell:
Here the repellent harpies make their nests,
Who drove the Trojans from the Strophades
With dire announcements of the coming woe.
They have broad wings, a human neck and face,
Clawed feet and swollen, feathered bellies; they caw
Their lamentations in the eerie trees.
The party made their way West as the remainder of the group stays behind at the Chelish Fort…
The group decided to attempt diplomacy with Aeolis turning into a bird and flying up to speak to the harpy’s after they greeted the group by throwing a few of the Chelish survivors off the 20 story cave entrance. The Druid made a good effort to come to terms with the Fiendish-Cyclopean Harpy’s and managed to single handedly save the mayor. However, during the conversation the Harpy’s had their Troglodyte henchmen throw another survivor off the cliff and the group decided to attack. During the battle the Druid was able to lower the Governor down with a wind walking spell. When he reached the bottom he ran for the fort, Kern began climbing his way up and Sven attempted to run after the Governor warning him of an approaching heard of strange animals in the distance. The gov. was eaten by a pack of mutant Triceratops that were eventually driven off by Sven. The group continued to battle the Harpy’s as they had cast fly and invisibility (ultimate Wizard dickmonger combo) to gain the advantage. They party slew half the Harpy’s when a truce was called. The captain worked out a deal that they would be left alone and allowed to feed on non protected members of the island. In return, they gave up information and a map of the island which including the Cyclops city, Sumitha.
The group made their way back to the fort and rested up and then made their way to the Cyclops city.
The party was attacked upon entering the city by Cyclops firing from a tower, and several more that came running from inside the town who physically engaged them.
The group slew the Cyclops and made their way through the city, freed a genie water elemental from captivity, found an a section of housing fashioned for medium sized creatures (visitors to the town), remnant’s of the previous civilization history, continued to find/fight the savage Cyclops up to and including magically charming their General and using her and her soldiers to find and attack ISHTORETH, a “Great Cyclops” who fought fiercely against the party, but was eventually brought low by their ferocious onslaught. Upon his death the General was released from her magical compulsion, attacked the party, and was killed. In the end the party secured the town, gained the affiliation of 4 of the Cyclops (the only known survivors), and located a secret room holding an ancient artifact called “The Eye of Serenity”. The group attempted to retrieve the item, but after a strange occurrence it was decided to leave it where it was. After sacking the Hall of tribute (net of snaring*, pearl of power, rod of wander, potion of neutralize poison, scroll of divination, gold necklace 500gp, vase 750 gp, nine pearls 100 gp per pearl, 159 PP, 3000 gp.) they made their way to the fort.
While at the fort, some of the crew came up with a list regarding current affairs…
Explore the remainder of the Isle
Rebuild the Fort
*Teleporters/Sending Stones/Zip Lines
Secure Materials, money from treasure map promised by ghost, liquor, food, gifts and women
Analyze the artifact
Create or repair the Portal in Sumitha to open one for easier/efficient travel to gain resources with a Port
Secure Dark Fortune in aiding in the endeavor
Tenday 3 of 12
The Lord Council will arrive in 90 days
Infamy: 23 (max 28)
First Favored Port: Baldur’s Gate (5)
Second Favored Port: Tidewater Rock (5)
Third Favored Port: Port Peril (New Luskan) (+3)
Note: The party reached 10th level